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 ::Demain::

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Shootki5




PostSubject: ::Demain::   Tue Mar 17, 2009 2:23 pm

Name: Demain

Age: 21

Gender: Male

Home World: Midgard
City: Silvermoon City

Race/Species: Human

Appearance: Demain is 6' tall and has a smooth pale complexion. He has silver hair with messy layers, reaching his neck. He has orange eyes and wears a light colored hooded trench coat with wool lining, really loose pants, and light colored gloves. His clothes are light and comfortable, which allow him to move fast. He carries two swords, a jet black katana named Judgment and a pure white katana named Bendision .

Alignment: Chaotic Neutral

Personality: Demain is always serious and quite. His words can also be harsh at times. He does things that only benefit himself. However, he does some to care about certain people. He will stay serious and quiet but his words won't be so cold. He never shows any emotion. When he enters battle, Demain remains serious and does not waste time destroying his opponent. He is also extremely smart and logical.

Likes: Combat

Dislikes: Wasting time

Affinities: Demain is an expert swordsman and is amazing at hand-to-hand combat. Because of his high I.Q. (150+), Demain is an expert strategist and knows what's the best move to make in any situation. He can also use Arcane Magic and Shadow Magic.
[Arcane Magic is the opposite of Divine Magic.]

These are the Arcane spells Demain can use:
Mana Shield - Demain can summon a shield to protect him.
Blink - Demain can run so fast you can't see him. However this technique is extremely difficult so Demain can only go a few feet.
Portal - Demain can open up a portal to any destination as long as he has been there before. The portal takes 5 min. to fully open. If Demain is hit while making the portal, the portal will be destroyed or disrupted. It's also a one-way portal.

These are the Shadow spells Demain can use:
Darkness - Demain uses shadow energy to cover a 30 yd radius in darkness
Shadow Reach - Demain uses a physical line of shadow energy to pull an opponent. It can be cut.


History: Demain is a freelance swordsman searching for his master's assassins. His parents went to an oracle when he was born and it was prophesized that Demain was a cursed child and he was going to bring chaos where ever he went. So, his parents left Demain for dead. However a group of Blood Elves found him and brought him into Silvermoon City. Once there, the Blood Elves raised Demain as one of their own. By the time Demain was 8 years old, he already had an I.Q. well over 150. This allowed him to learn Arcane Magic from the Blood Elves. He soon became a prodigy. However, the Blood Elf leader Sethathion was afraid that Demain, a human, would take his throne. So Sethathion banished Demain to the harsh lands of Parum. There, he met Master Demont. Demont showed Demain the Way of the Pure. The Pure were once a great group of warriors determined to rid the world of evil. Demont was the last surviving member. However, The Pure were completely against Arcane Magic. Demont told Demain that the Arcane corrupts. So, Demain never used Arcane magic again. After 10 years of training and many trials, Demont gave Demain the Katana Bendision. The sword was Demont's most prized possession and a symbol of The Pure. The next morning, Demain woke up and saw his master's body on the ground, dead. Demain went through a year of depression before truly embracing the ideals of The Pure. After that, Demain became a drifter trying to revive The Pure. One day, while fighting a group of rouges Demain was fatally injured. Again, he was left for dead. However, a mage named Anya found him an healed him. She told Demain that if he wanted to become stronger, he had to embrace his dark side. She convinced him to start using his Arcane powers. Anya also told him to embrace his emotions and to get revenge for his master's death. (On top of that she taught Demain a few Shadow spells.) Only then will he achieve his goals. Demain believed her words. To help Demain, Anya forged a powerful jet black katana named Judgement. She then told Demain to leave and start his new quest.

Now holding the beautiful Bendision and the dark Judgement, Demain walks in the twilight, determined to Avenge his master.


Last edited by Shootki5 on Mon Mar 23, 2009 4:12 pm; edited 12 times in total
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Mzm

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PostSubject: Re: ::Demain::   Wed Mar 18, 2009 8:08 pm

Angel-

lose the guns and stuff. pick diff weaponry and make yourself more distinct, or no one will "play" with you.

MzM
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Shootki5




PostSubject: Re: ::Demain::   Sun Mar 22, 2009 4:03 pm

bump
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PRporcupine




PostSubject: Re: ::Demain::   Sun Mar 22, 2009 8:00 pm

Okay, Define what Archane magic really does, because I personally don't know what that or divine magic does.

Secondly, take away the "Blink" ability completely. That is unacceptable because you can just kill characters anytime you want and we don't want people to have to keep on making characters just because you want to have fun with that ability. Not that we don't trust you we just cannot take the risk.

Also, don't say how much energy is used, you have to give a specific amount of times you can use your abilities.

~For Manashield it has to be one strength consistently or you could just keep saying it blocked every attack that came it's way. It can't get stronger or weaker.
~Portal, you can keep, just you can't get out of the area in the middle of a battle with it.

~Vampiric Embrace , No, simply because your not allowed to drain life from someone else and gain it. You could have another "blink" theory incident and go on a murder spree because after so much life is taken away they eventually don't have any left and they die. Of course it isn't on such a big scale but it could happen.

~Shadow Reach-What do you mean by pull an opponent? Like grab them so they get closer or something? Be more descriptive with it. But before editing tell me what it does to see if you just take it out completely.

For the I.Q thing, even though your smart, you can't see the future or predict peoples moves. I just want you to know you are basically just choosing to be good at formulating plots whether in or out of a battle. Are you aware of that?
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Colombiankl
Rawrness in the making
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PostSubject: Re: ::Demain::   Mon Mar 23, 2009 2:26 pm

approved...
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